| (DEAD
ROBOTS
Thompson, Clive (2004) “The Undead Zone” Slate.msn.com, June 9, 2004. Robots and androids can look cute and attractive to real living human beings. This also applies to characters in video games, print media, and related. We love to watch them and share in their story. There appears to be a paradox or a conundrum however. If a robot or
related graphic character begins to appear too real, there appears
to be a survival mechanism within us. There is a tipping point or a critical threshold where living and dead meet. Our non-cognitive, non-rational, but our surviving self does its automatic “click-whir.” We instantly see the living go to the dead. The dead is the life like robot turned dead because it is so real. One of the first to discover this was Mashahiro Mori, a roboticist. He found that the realness of a robot was attractive to human beings only up to a point. Then the dread stepped in. Our survival mechanism needed to differentiate the living and dead turns on and we turn out and off our fond feelings for the mechanical creature. Creators of video games have found the same mechanism kicks in for
video characters. Let’s do an experiment. On the website, REALDOLL.COM/ are both
human females and males that look like humans. It is an adult site,
but in reality, it is picture of nude or semi-nude robots. In other
words, if you have seen a nude mannequin in a picture window of a big
box retail store, you have seen these. Or have you? Look at the faces
and then the other features. You may get a quick spark of arousal or
disgust, but these are robots. The adult site is a legality to protect
the producer. Do they look real? More importantly, do they look TOO
REAL? If that is the case, the company may have a hard time with sales. Incidentally, to compound the problem is that if we dread TOO REAL robots, we want the surrounding scenery and or attachments to be as realistic as possible. The dread only comes with robots, video creatures, and cartoon characters. Those in graphics and roboticists have a term for the too realistic characters. They are called creatures from the Dead Zone. Or, they inhabit the Uncanny Valley. Thus, reality presents us with another puzzle. We want ultimate fabrication of most of reality except that which represents us. When it comes to human like creatures, we want the last 1% to be fantasy not the real thing.
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